Going Inside “Inside Out” with Jonas Rivera is an interview from toonzone.com that covers the thought process and insight of Jonas Rivera as he talks about Inside Out, one of pixar's newest movies. in the article he mentions that in japan they had to localize the broccoli in to a bell pepper as apparently Japanese kids love broccoli and wouldn't get the joke. Another interesting tidbit was when Jonas talked about how deep in research their team went into how memories work and where they go.
As far as the article's structure goes, its well written and to not too wordy. The inclusion of reference clips gives the reader a quick break, and as someone who doesn't like reading long articles on a screen, i appreciate that.the way i see this article is that reminds us to not only critically think, but also to make the best product we can.
Wednesday, November 4, 2015
THE CINEMATIC HISTORY OF FAKE BLOOD!
In The Cinematic History Of Fake Blood, John Hess tells us about the science about fake blood and how to make it ourselves. He explains how in the early days of filming blood was almost taboo. It wasn't allowed in the US due to the Hays Code which stated that "Brutal killings are not to be presented in detail". This rule written after the head of the MPPDA(Motion Picture Association of America)stood until 1952 when the case of Joseph Burstyn, inc vs. Wilson ruled that film is under free speech.
I Feel the video is well directed and stays on task. Except the few times when "DylerTurden2" was goofy, but seemed a little out of place and distracting. Overall though the video does what it sets out to do, Teach about fake blood is made and its rise to fame. As someone who didn't know how to make blood, this video is extremely valuable, And I'm sure many in the field of video production would agree with me in that knowing how to create fake blood is a necessity for film making.
Tuesday, May 26, 2015
FINAL PROJECT BLOG- ANALYSIS/REFLECTION
When I was handed the script and was able to read it over, I chose my character BORG as the "thing" that was in question throughout. it felt like a good fit as BORG's identity is different every time he is featured in one of my animations. making the characters react scared to certain moments made more sense as I could make BORG seem more dangerous as a store model with a high security system.
The middle of my animation went particularly well considering how many times I had issues with rotation, and timing, but I'll get to that. Using the videos that I recorded as reference, I think the actual movements of character 2 went of pretty smoothly. seeing as I didn’t even know what Maya was before the school year started, I'd say that my modeling skills have rapidly improved since we started the 3D part of the class.
As my overall project went, it's not my best. between poor time management and lack of clear direction it quickly became a mess. for instance, I spent 3 days on the background. it should have taken me a day, at most a day and a half. I was on the right track when I wrote down how long the line was spoken, but I didn’t use that when it came to the length of scene
In the end, I feel like most of the productivity was made in the extra week we were given. something I would definitely need to do is create a schedule of what needed to be done and when. The main reason I didn’t do well on this project was because I had almost no workflow. it was more like a slightly organized mess.
FINAL PROJECT BLOG- Refrences
1. Reference01.mov: This video helped me to animate the motion for my character from hands in the air to an i don't know shrug. Scott demonstrates this in the video.
2. Reference02.mov: This video helped me to animate the evasion of a saw blade using Scott as a target, he had to evade my binder's strap.(filmed by Patrick)
Sunday, April 19, 2015
weekly post...
This week seemed to disappear. With the assembly, nCloth and my inability to remember storyboard due dates taking away from my animation, you could say the week went by pretty fast. the most frustrating thing is probably nCloth physics. all of the tutorials i looked up didn't really explain what to do, just how to do it. on the upside, thanks to Ryan, i was able to achieve my goal of a realistic banner for my independent study. i cant wait to get started on my final project! it will again star my favorite robot: B.O.R.G. and i hope everyone will like it when its done. anyways, that's it for me.
Jeff Myer, Signing off.
To anyone interested: here's the video i used to get started on making nCloth: https://www.youtube.com/watch?v=hjfWpMPwsdE
Jeff Myer, Signing off.
To anyone interested: here's the video i used to get started on making nCloth: https://www.youtube.com/watch?v=hjfWpMPwsdE
Adobe Character Animator
Adobe character animator is a dream come true for anyone with CC and novice to no animation skills. This program allows anyone to use basic movements of a keyboard,mouse,face and voice to create animations that sway and even portray human emotion by tracking facial movements. Using character animator over the traditional key framing approach will save animators time and will create a more life like final result. to use character creator, All you have to do is make your puppet and match up names to parts and character creator does the rest! All in all, Adobe Character creator will help further close the gap between big budget studios, And a single person at their desk with some free time.
15 tips for becoming a better Director
This article shows 15 steps to becoming a better actor. First of all, clear direction is vital to keeping the actors and crew on track. this also builds there confidence that you know what your doing.
number two would be don't always stick to script. it is often found that the best ideas come from impulse, this i can personally vouch for as it happens in my own animations all the time.
next up is studying other styles to learn yours. By studying other styles, it will help you tweak your own style to something unique.another important thing is to take your time and be efficient. what this implies is that something that you think needs more time than another scene should be higher priority.
Make a clear way to communicate your goal. Using storyboards, or even just a couple rough sketches can help the crew understand your idea better.friends can make your life easier.It is ALWAYS a good idea to have a friend handy to help you when your in trouble. for example, Scott helps me form ideas/ make my animations more realistic. And a huge shout-out to Ryan for helping me with the ncloth in my independent study, that would have taken me forever to get working.viewfinders are superheros, it gives the director the ability to see what the camera sees without ruining the shot. use time wisely! if something feels like the quality inst changing enough with the tweaks currently being made, it might be time to move onto the next part of the process.avoid fights on sets. this one is pretty self explanatory. if you're arguing with an actor, it builds stress on the stage.hydration! stay hydrated as to keep energetic enough to direct. Don't worry bout gear you want, but instead on what you need. if you have a way to get you're idea out and not have it distracting, your golden.Respect and take care of your team. Everyone has a different way about doing things, so don't criticize people for petty things, it will just cause problems and contradict point nine.Actors need motivation not marks. if you're telling an actor exactly what to do, they cant bring the scene alive by adding they're own touch.
Respect actor's processes. every actor is different, and the way they work they're magic may be weird but if it gets results you want, then that is a win-win.
And of course last but not least,DEADLINES! then moving onto next ideas. when you're idea hits the deadline, its done. of course revisions can be made but it needs to be done so you can move on to bigger projects,
number two would be don't always stick to script. it is often found that the best ideas come from impulse, this i can personally vouch for as it happens in my own animations all the time.
next up is studying other styles to learn yours. By studying other styles, it will help you tweak your own style to something unique.another important thing is to take your time and be efficient. what this implies is that something that you think needs more time than another scene should be higher priority.
Make a clear way to communicate your goal. Using storyboards, or even just a couple rough sketches can help the crew understand your idea better.friends can make your life easier.It is ALWAYS a good idea to have a friend handy to help you when your in trouble. for example, Scott helps me form ideas/ make my animations more realistic. And a huge shout-out to Ryan for helping me with the ncloth in my independent study, that would have taken me forever to get working.viewfinders are superheros, it gives the director the ability to see what the camera sees without ruining the shot. use time wisely! if something feels like the quality inst changing enough with the tweaks currently being made, it might be time to move onto the next part of the process.avoid fights on sets. this one is pretty self explanatory. if you're arguing with an actor, it builds stress on the stage.hydration! stay hydrated as to keep energetic enough to direct. Don't worry bout gear you want, but instead on what you need. if you have a way to get you're idea out and not have it distracting, your golden.Respect and take care of your team. Everyone has a different way about doing things, so don't criticize people for petty things, it will just cause problems and contradict point nine.Actors need motivation not marks. if you're telling an actor exactly what to do, they cant bring the scene alive by adding they're own touch.
Respect actor's processes. every actor is different, and the way they work they're magic may be weird but if it gets results you want, then that is a win-win.
And of course last but not least,DEADLINES! then moving onto next ideas. when you're idea hits the deadline, its done. of course revisions can be made but it needs to be done so you can move on to bigger projects,
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