This week seemed to disappear. With the assembly, nCloth and my inability to remember storyboard due dates taking away from my animation, you could say the week went by pretty fast. the most frustrating thing is probably nCloth physics. all of the tutorials i looked up didn't really explain what to do, just how to do it. on the upside, thanks to Ryan, i was able to achieve my goal of a realistic banner for my independent study. i cant wait to get started on my final project! it will again star my favorite robot: B.O.R.G. and i hope everyone will like it when its done. anyways, that's it for me.
Jeff Myer, Signing off.
To anyone interested: here's the video i used to get started on making nCloth: https://www.youtube.com/watch?v=hjfWpMPwsdE
Sunday, April 19, 2015
Adobe Character Animator
Adobe character animator is a dream come true for anyone with CC and novice to no animation skills. This program allows anyone to use basic movements of a keyboard,mouse,face and voice to create animations that sway and even portray human emotion by tracking facial movements. Using character animator over the traditional key framing approach will save animators time and will create a more life like final result. to use character creator, All you have to do is make your puppet and match up names to parts and character creator does the rest! All in all, Adobe Character creator will help further close the gap between big budget studios, And a single person at their desk with some free time.
15 tips for becoming a better Director
This article shows 15 steps to becoming a better actor. First of all, clear direction is vital to keeping the actors and crew on track. this also builds there confidence that you know what your doing.
number two would be don't always stick to script. it is often found that the best ideas come from impulse, this i can personally vouch for as it happens in my own animations all the time.
next up is studying other styles to learn yours. By studying other styles, it will help you tweak your own style to something unique.another important thing is to take your time and be efficient. what this implies is that something that you think needs more time than another scene should be higher priority.
Make a clear way to communicate your goal. Using storyboards, or even just a couple rough sketches can help the crew understand your idea better.friends can make your life easier.It is ALWAYS a good idea to have a friend handy to help you when your in trouble. for example, Scott helps me form ideas/ make my animations more realistic. And a huge shout-out to Ryan for helping me with the ncloth in my independent study, that would have taken me forever to get working.viewfinders are superheros, it gives the director the ability to see what the camera sees without ruining the shot. use time wisely! if something feels like the quality inst changing enough with the tweaks currently being made, it might be time to move onto the next part of the process.avoid fights on sets. this one is pretty self explanatory. if you're arguing with an actor, it builds stress on the stage.hydration! stay hydrated as to keep energetic enough to direct. Don't worry bout gear you want, but instead on what you need. if you have a way to get you're idea out and not have it distracting, your golden.Respect and take care of your team. Everyone has a different way about doing things, so don't criticize people for petty things, it will just cause problems and contradict point nine.Actors need motivation not marks. if you're telling an actor exactly what to do, they cant bring the scene alive by adding they're own touch.
Respect actor's processes. every actor is different, and the way they work they're magic may be weird but if it gets results you want, then that is a win-win.
And of course last but not least,DEADLINES! then moving onto next ideas. when you're idea hits the deadline, its done. of course revisions can be made but it needs to be done so you can move on to bigger projects,
number two would be don't always stick to script. it is often found that the best ideas come from impulse, this i can personally vouch for as it happens in my own animations all the time.
next up is studying other styles to learn yours. By studying other styles, it will help you tweak your own style to something unique.another important thing is to take your time and be efficient. what this implies is that something that you think needs more time than another scene should be higher priority.
Make a clear way to communicate your goal. Using storyboards, or even just a couple rough sketches can help the crew understand your idea better.friends can make your life easier.It is ALWAYS a good idea to have a friend handy to help you when your in trouble. for example, Scott helps me form ideas/ make my animations more realistic. And a huge shout-out to Ryan for helping me with the ncloth in my independent study, that would have taken me forever to get working.viewfinders are superheros, it gives the director the ability to see what the camera sees without ruining the shot. use time wisely! if something feels like the quality inst changing enough with the tweaks currently being made, it might be time to move onto the next part of the process.avoid fights on sets. this one is pretty self explanatory. if you're arguing with an actor, it builds stress on the stage.hydration! stay hydrated as to keep energetic enough to direct. Don't worry bout gear you want, but instead on what you need. if you have a way to get you're idea out and not have it distracting, your golden.Respect and take care of your team. Everyone has a different way about doing things, so don't criticize people for petty things, it will just cause problems and contradict point nine.Actors need motivation not marks. if you're telling an actor exactly what to do, they cant bring the scene alive by adding they're own touch.
Respect actor's processes. every actor is different, and the way they work they're magic may be weird but if it gets results you want, then that is a win-win.
And of course last but not least,DEADLINES! then moving onto next ideas. when you're idea hits the deadline, its done. of course revisions can be made but it needs to be done so you can move on to bigger projects,
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