When I was handed the script and was able to read it over, I chose my character BORG as the "thing" that was in question throughout. it felt like a good fit as BORG's identity is different every time he is featured in one of my animations. making the characters react scared to certain moments made more sense as I could make BORG seem more dangerous as a store model with a high security system.
The middle of my animation went particularly well considering how many times I had issues with rotation, and timing, but I'll get to that. Using the videos that I recorded as reference, I think the actual movements of character 2 went of pretty smoothly. seeing as I didn’t even know what Maya was before the school year started, I'd say that my modeling skills have rapidly improved since we started the 3D part of the class.
As my overall project went, it's not my best. between poor time management and lack of clear direction it quickly became a mess. for instance, I spent 3 days on the background. it should have taken me a day, at most a day and a half. I was on the right track when I wrote down how long the line was spoken, but I didn’t use that when it came to the length of scene
In the end, I feel like most of the productivity was made in the extra week we were given. something I would definitely need to do is create a schedule of what needed to be done and when. The main reason I didn’t do well on this project was because I had almost no workflow. it was more like a slightly organized mess.