Tuesday, May 26, 2015

FINAL PROJECT BLOG- ANALYSIS/REFLECTION

When I was handed the script and was able to read it over, I chose my character BORG as the "thing" that was in question throughout. it felt like a good fit as BORG's identity is different every time he is featured in one of my animations. making the characters react scared to certain moments made more sense as I could make BORG seem more dangerous as a store model with a high security system.                
       
                 The middle of my animation went particularly well considering how many times I had issues with rotation, and timing, but I'll get to that. Using the videos that I recorded as reference, I think the actual movements of  character 2  went of pretty smoothly. seeing as I didn’t even know what Maya was  before the school year started, I'd say that my modeling skills have rapidly improved since we started the 3D part of the class. 
As my overall project went, it's not my best. between poor time management and lack of clear direction it quickly became a mess. for instance, I spent 3 days on the background. it should have taken me a day, at most a day and a half. I was on the right track when I wrote down how long the line was spoken, but I didn’t use that when it came to the length of scene 

In the end, I feel like most of the productivity was made in the extra week we were given. something I would definitely need to do is create a schedule of what needed to be done and when. The main reason I didn’t do well on this project was because I had almost no workflow. it was more like a slightly organized mess. 

FINAL PROJECT BLOG- Refrences




1.   Reference01.mov: This video helped me to animate the motion for my character from hands in the air to an i don't know shrug.  Scott demonstrates this in the video.







2.   Reference02.mov: This video helped me to animate the evasion of a saw blade using Scott as a target, he had to evade my binder's strap.(filmed by Patrick)




3.  
                               (1950 Oldsmobile)                                                                 (343 Guilty Spark)

These 2 pictures are my inspirations/references for my 3d star: BORG and his alterations for the final project. my original idea was for him to be a mix between vintage and futuristic, but also easy to work with. BORG in the final however, leans a lot more towards the futuristic side.